American Football

Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
In 2-Way Markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Weekly Props – Total Points Scored, Conference Points Scored, Will There Be A Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday – Wednesday local stadium time), or the outcome is already determined.
Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game props will be settled according to game stats on www.nfl.com published on day of the game. Subsequent amendments do not affect settlement.

Double Result – Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.

Lowest/Highest Team Score – Only listed teams count. Dead-heat rules apply.

For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.

Team Totals, Odd or Even– Zero score by a team will count as Even for settlement purposes.

First Offensive Play of the Game – This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.

Total Offensive Yards – Settlement is based on the Net Yards for both teams (includes sack yardage lost).

Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.

Team to Gain Most Rushing Yards – Settlement is based on trrhe most Total Rushing yards gained (includes negative yardage).

Penalties – All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.

Player Props/Performances – Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.

For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):

First/Last and Anytime Touchdown Scorer – Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed.

Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to have action:

Double Result – Predict the result at half-time and end of regulation time.

In-Play/Live Game Bets/In-Play/Live Half Bets/In-Play/Live Quarter Bets INCLUDE Overtime Unless Stated Otherwise The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.

For settlement purposes:

Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)

Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)

Double Result – Excludes overtime if played.

2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play – PATs do not count as scores.

Season Props
All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.

Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.
NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.
AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL’s Wildcard selection.
Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
CFL to Reach Grey Cup – The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.

Conference/Division Betting
Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.
For all spreads and totals bets Push rules apply.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Australian Rules

All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.

Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Quarter Betting
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).

Half Betting
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).

Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.

HT/FT Winning Margin
Predict the team and winning margin combination of the specified match at half-time and full-time including overtime if played.

Team To Score First
The market covers any score e.g. Goal/Behind for settlement purposes.

Team to Score First Goal
The market covers Goal only for settlement purposes. First Goalscorer/Last Goalscorer/To Score a Goal/Player to score 2, 3 Or More. Bets on players taking no part in the match will be void. If your player is one of the 4 interchange players, then your bet stands. All players that take part in a match will be considered runners for First Goalscorer, Last Goalscorer, To Score a Goal and Player to score 2, 3 or more betting. Any Other Player option incorporates any player not listed for settlement purposes. Each-Way bets on goalscorers – If there are less goals scored than the Each-Way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four goals. Bets will stand on players that take any part in a match for Last Goalscorer purposes. Time of Goal Markets (1st Goal/Team Early Goal/1st Goal Brackets). Settlement for all markets is based on times recorded by the official AFL website www.afl.com.au (running clock counting up from zero, with no stoppages, time on is included).

Highest Scoring Half
If both halves finish equal, then bets will be settled as a tie. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).

Race to 20 Points
Bets will be settled on first team to reach 20 points.

Quarter by Quarter
Bets will be settled on the sequence of quarter leaders, during the match. If the match is tied at the end of any quarter, then the market will be settled as Any Other Result. If a game goes to Overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).

In-Play/Live Markets
In-Play/Live markets will be settled including overtime, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined. For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter). For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half). For all 10-minute betting, in the event of the designated 10 minute period not being completed bets will be void, (unless the specific market outcome is already determined).

Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon). Most Losses (Regular Season) – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Badminton

Outright Betting is all-in compete or not.
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match – In the event of any of the named players in a match changing before the match starts then all bets void.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game – Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.
In-Play /Live Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Bandy

Game Betting If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. All games must start on the scheduled date for bets to have action.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Pre-Game Bets
All pre-game bets exclude overtime, if played, unless otherwise stated.
In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win after Overtime/Shootout Winner – Includes overtime/shootout.
If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will stand, unless stated otherwise.
To Lift the Trophy/To Qualify – Includes overtime/shootout.
Next Penalty – Includes shootout.
In-Play/Live Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.
In-Play/Live 10 Minute Bets EXCLUDE Overtime
The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined
For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championships www.worldbandy.com

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Baseball

All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.
Non-MLB Baseball (including Minor League Baseball) – No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

MLB Wagers
It is the client’s responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting the rule is team against team regardless of the starting pitcher. Each team’s starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.>

Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

4½ Innings Rule
Money Line – There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

6½ Innings Rule
Total and Run Line betting (for 7 innings games) – The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

8½ Innings Rule
Total and Run Line betting – The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule).

Pre-Game Lines
All pre-game bets include extra innings unless otherwise stated.
Where Mercy Rule is applied, all bets will stand on score at the time.
Money Line – Subject to 4½ innings rule.
Run Line, 3-Way Handicaps and Alternative Run Lines – Subject to 8½ innings rule.
Game Total, Team Totals, 3-Way Totals and Alternative Game Totals – Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
4½ Innings Totals – Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs, all bets will be settled as follows – over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.
4½ Innings Lines – Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.
3/5/7 Innings Totals – Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows – over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
3/5/7 Innings Line – Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
Pre-Game Props Including Player Props
Where Mercy Rule is applied, all bets will stand on score at the time.
Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.
All 1st Innings Props – 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
Double Result – Result after 4½ innings, plus result for the whole game.
Game Total Odd/Even – If the combined score is zero then bets will be void.
Highest Scoring Period – 8 ½ innings rule applies.
Team Total Odd/Even – If team score is zero then bets will be void.
Total Runs 5-Way – 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.
Winning Margins – Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.
Lead After x Innings – Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.

In-Play/Live
Where Mercy Rule is applied, all bets will stand on score at the time.
All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
Money Line – Subject to 4½ innings rule.
Run Line/Alternative Handicap – Subject to 8½ innings rule.
Game Totals/Alternative Totals – Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team Totals – Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
3-Way Handicap – Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
To Go To Extra Innings – The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
To Win Inning (Current/Next) – Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives) – Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
Inning Total (Including Alternatives) – Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
A Score in the Inning (Current/Next) – Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
Leader After ‘X’ Innings – Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incomplete innings leader markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits – 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.
Team to Score Next – In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.
Winning Margin – Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
Futures – General Rules
Regular Season Wins/Match-Ups – Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
Will there be a ‘’Perfect Game’’ in Regular Season – For the outcome to be settled as ‘Yes’, there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course of the game.
Regular Season Specials – All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
Wins Recorded by a Pitcher / Pitcher to Record the Most Wins / Number of Pitchers to win 20 or more games – Refers to the number of wins credited by the MLB official scorers.
Player to Hit the most Home Runs – Refers to the number of Home Runs recorded by the MLB official scorers.
To Win Pennant – The team that progresses to the World Series will be deemed the winner of the pennant.

Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Outright, Pennant and Divisional Betting
All bets stand regardless of team relocation, team name change, season length or playoff format.

Wildcard Betting
The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Basketball

Game and Prop Betting
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
Specifically, for the ‘3×3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.
In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Pre-Game Bets, Including Game Props
All pre-game bets include overtime unless otherwise stated.

Player Match-Ups/Performances
Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.
Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.
Individual player’s performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player’s actual score to determine the result. Push rules apply.
Double Double/Triple Double – Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
In-Play/Live Game Bets INCLUDE Overtime
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.
In-Play/Live Half Bets INCLUDE Overtime
The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
In-Play/Live Quarter Bets INCLUDE Overtime
The quarter must be completed for bets to have action, unless settlement of bets is already determined.

NBA Futures/Tournament Props
Regular Season Wins/Match-Ups – Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
To Win Division – NBA tie-break rules apply.
To Win Conference – The team that progresses to the NBA Championship will be deemed the winner of the conference.
Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.
Furthest Progressing Team and Stage of Elimination – The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement – in which case bets will be void.

Outright, Division, Conference and Regional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Beach Volleyball

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set – Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Bowls

Non-runner no-bet. The event must start within 1 week of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 (Deduction).

Match Betting
A match must be played within 48 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void, and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.

For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Match Handicap
Total Points (2-Way)
Total Sets
Total Points Odd/Even
Player Total Points (2-Way)
With the exception of Premier League Bowls in the event of a tie, then the result at the end of the tie-breaker will be used for settlement purposes. In Premier League Bowls, a tie price is offered.

Set Betting/Correct Set Score
Will be void if the match is not completed.

Set Betting Markets (Current and Next)
In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Current Set Winner (2-Way)
Current Set Winner (3-Way)
Current Set Total Points (2-Way)
Current Set Handicap
Current Set Winning Margin
Current Set Correct Score
Current Set Total Points Odd/Even
Correct Set Score
Current Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
Current Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
Next Set Winner (2-Way)
Next Set Winner (3-Way)
Next Set Total Points (2-Way)
Next Set Handicap
Next Set Winning Margin
Next Set Correct Score
Next Set Total Points Odd/Even
Next Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
Next Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
End Betting Markets (Current and Next)

In the event of an end starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Current End Winner (2-Way) – In the event of an end finishing in a tie then all bets will be void, and stakes returned
Next End Winner (2-Way) – In the event of an end finishing in a tie then all bets will be void, and stakes returned
Next End Correct Score – In the event of an end finishing in a tie then all bets will be void, and stakes returned
Next End Total Points (2-Way)

Nationality of the Winner
The winner is determined by the country that he/she represents. See www.worldbowlstour.com.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Boxing/MMA/UFC

Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.
For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all bets will be void, and stakes returned, with the exception of markets where the outcome has already been determined.

To Win the Fight
In the event of a draw all bets will be void, and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
All bets will have action regardless of changes to number of rounds to be fought.

Fight Outcome 5-Way / Exact Method of Victory
Settlement will be based on the official declared result.
Draw or Technical Draw – Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
KO or TKO – Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision – Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision – Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges’ scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision – Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges’ scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision – Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges’ scorecards.
Disqualified Opponent – Defined as when a bout is stopped short of a KO, TKO or judges’ decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent.
All bets will have action regardless of changes to the number of rounds to be fought.

Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
For UFC specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
Round or Group of Rounds Betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

In-Play/Live
Fight Winner 3-Way – Includes quote for the draw.
Draw-No-Bet – In the event of a draw all bets will be void, and stakes returned, this includes a fight which ends in a Majority Draw.
Fight Winner 2-Way – Offered for fights where no draw is possible e.g. Prizefighter.
Fight Outcome 5-Way – Refer to pre-game fight outcome.
Fight Outcome 4-Way – Offered for fights where no draw is possible e.g. Prizefighter.
Total Rounds 2-Way – Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
Round Groups/Round Betting – For settlement purposes betting on rounds or groups of rounds is determind on fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.
To Go the Distance – For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

Fight Specials
To Score a Knockdown
For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Cricket

All Matches

Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
Test and County Championship Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference, then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
Test and First Class Matches – Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Most Match Sixes
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.

Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

Will Team Win By An Innings?
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.

Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.

Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.

To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.
Session Runs Extras and penalty runs will be included. 20 overs must be complete for bets to stand.

1st Innings Run Handicap
Both team’s 1st Innings must be completed (including declarations) for bets to stand.

Wickets Lost
One ball must be bowled for bets to stand.

Series Correct Score
Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
One Day/Twenty20 Matches

Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference, then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled, then all bets will be void if it is not replayed within 36 hours of its advertised start time.

Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.
Race to 10 Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out, then Neither is the winning option.

Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match, then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If team batting second wins the match, then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference, then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings, then all bets will be void.
Outside interference does not include weather events.

Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
– One Day Internationals – 20 overs
– All Domestic 40 Over Competitions – 10 overs
– All Domestic 50 Over competitions – 20 overs
– All Twenty20 Matches – 5 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

In-Play/Live Runs in First ‘X’ Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost by ‘X’ Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.

Test Matches

Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference, then bets will be made void.
Outside interference does not include weather events.

Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
In-Play/Live Runs in First ‘X’ Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.

Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

Top Batsman / Bowler (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team’s 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

County Championship Matches

Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference, then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

In-Play/Live Runs in First ‘X’ Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost By ‘X’ Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target, then the wickets lost at that time will be the result of the market.

Cricket World Cup

Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.

First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Cycling

Individual Stage/Outright Betting/Rider Finishing Position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
Outright markets may be subject to a Rule 4 (Deduction).

Match-Ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage, then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish, then the cyclist who completes the specific event/stage will be deemed the winner.

Event Specials
All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For ‘number of rider’ specials, the statutory number of teams must start the specified event for bets to stand.
The following markets are subject to the ‘Event Specials’ rules: Top Of The List, Stages Won By Cyclist, Average Speed Of Race, Cyclist Top 3 Finish, Cyclist Podium Finish and Team Of The Winning Cyclist.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Darts

Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

Pre-Game Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

In-Play/Live Betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.

Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Individual Player Averages
All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv

Individual Player Checkouts
If match is not completed, then all bets are void unless the quote has been exceeded.

First Leg/Set Markets
All bets void if the first leg/set is not completed, unless the outcome has already been determined.

Leader After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.

Score After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.

Race to 3 Legs
Either player must win 3 legs for bets to stand.

Highest Checkout 3-Way
If match is not completed, then all bets are void unless the quote has been exceeded.

Highest Checkout 2-Way
If match is not completed, then all bets are void unless the quote has been exceeded. If players Tie, then bets are void.

Checkout Total Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.

Next Leg Checkout
The Bull counts as red. The leg must be completed for bets to stand.

Total Legs/Sets
If match is not completed, then all bets are void unless the quote has been exceeded.

Checkout Markets
The Bull counts as red. The leg must be completed for bets to stand.

Most 180s
All bets void if match is not completed.

180s Totals Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.

First 180
All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

170 Finish in Match
All bets void if match is not completed, unless the outcome has already been determined.

Double Result (Legs/Sets)
Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.

First Dart Markets
Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.

9 Dart Finish
All bets void if match is not completed, unless the outcome has already been determined.

Premier League Specials
To Reach/Not to Reach the Semi Final – The player must take part in one league match for bets to stand.
To Be Relegated – Following the Week Nine fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner – For settlement purposes this refers to the player who tops the league table following the Week Fifteen fixtures.

Dart Specials
Total 180s in a Match – All bets void if match is not completed unless total 180s has already exceeded the quote.
Highest Checkout in a Selected Match – All bets void if match is not completed unless highest checkout has exceeded the quote.
Will Selected Player Record a 9 Dart Finish in a Match – All bets void if match is not completed unless a 9 dart finish already achieved.
Will Selected Player Record a 9 Dart Finish in the Tournament – Player must throw 1 dart in the tournament for bets to stand.
Will There Be a 9 Dart Finish in the Tournament – Tournament must be completed. Bets stand regardless of player withdrawals.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

E-Sports

Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).
An un-played or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
To Win Match / To Win Map (including Current and Next) / Double Chance – If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play/live bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps – Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map – In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Round Betting – Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.

LOL
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

DOTA2
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creep’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

   

Floorball

All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time or is not completed in full according to regulation time, then all bets are deemed no action. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.
Match Totals Odd or Even – If there is no score all bets will be settled as Even.
To Score First Goal – If the match is abandoned before a goal is scored then bets will be void.
To Win Match (2-Way), To Lift the Trophy and To Qualify – Include overtime/shootout if played.
Period Betting – The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

   

Football

90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term we use for Football matches played between teams where the players are aged below 23 years old.

Extra-Time In-Play/Live Markets
Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.

Matches Postponed, Brought Forward or Abandoned
Any match interrupted before the end of officially regulated regular time and not resumed within 24 hours is considered to be called off, regardless of the judicial decisions on this game. The rates, the outcome of which was clearly defined by the time the match was stopped, remain in force and are calculated in accordance with these Rules, a return takes place on the other bets of this match. If a football match is postponed for more than 24 hours, rates on it are refundable, otherwise rates remain valid.

Matches not Played as Listed
If a match venue is changed (other than to the away team’s ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void.
We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21’s/Gender e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the term ‘XI’ in the name.

Settlement of Wagers
Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.

First/Last Player to Score
Bets are accepted on 90 minutes play only.
Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.
Each-Way First Goalscorer Betting – We pay 1/3 odds for unlimited places in 90 minutes play.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of bets.

Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only.
Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

Correct Scores
Predict the score at the end of normal time. Own goals count.

Team to Win By X or Y goals
This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with 1 or 4 goal margin (2:1, 5:0, 1:0, etc). If the game ends in a Man City or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.

Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.

In-Play/Live Next Goalscorer
Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Own goals do not count.

Player to Score at Any Time
All players who take part in a match will be considered ‘runners’.
Any selections taken from a match that is not completed will be treated as a non-runner.
Please note that own goals do not count in the settlement of bets.

Time of the First Goal
If a match is abandoned after the first goal is scored, then all bets stand.
If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.

10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).

Time of First Corner
Bets are settled on what time the corner is actually taken (not the time it is awarded).

Handicap Betting, Including In-Play/Live (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

Half-Time Result, Including In-Play/Live
Bets will be void if the match is abandoned before half-time.

Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.

Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.

1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

1st Half Corners, Including In-Play/Live
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

2-Way Corners In-Play/Live
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

Most Corners In-Play/Live
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

Race to X Corners In-Play/Live
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

Result After 10/20/30/40 Etc Minutes In-Play/Live
Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

Half-Time – Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

Mythical Matches
These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team’s match is postponed or abandoned bets will be void.

Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.
Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
Where more than one participant are quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
To Score the Team’s Winner – The player’s team must win by exactly one goal and the nominated player must score the last goal.
To Win Both Halves – The team must score more goals than the opposition in both halves of the match.
Team to Win From Behind – Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
Team to Score/Miss a Penalty – All bets are 90 minutes play only.

Double Chance
The following options are available:
1 or X – If the result is either a home or draw then bets on this option are winners.
X or 2 – If the result is either a draw or away then bets on this option are winners.
1 or 2 – If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Asian Handicaps
Please refer to the following examples regarding settlement of bets:
Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
– Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Lose by any score – All bets on the selection are losers.

Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
– Win by any score – All bets on this selection are winners. – Draw – All bets on this selection are losers.
– Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – All bets on this selection are winners.
– Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:
– Draw or win by any score – All bets on this selection are winners.
– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball
Team giving a full ball start:
– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – All bets on this selection are void and refunded to the customer.
– Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:
– Win by any score or draw – All bets on this selection are winners.
– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
– Lose by 2 or more – All bets on this selection are losers.

Asian Handicap In-Play/Live (Including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play/Live market are settled according to the score-line for the entire game. This includes goals scored before and after the bet is placed.

Asian Corner Handicaps
Whole corner or half corner handicaps – at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.
Quarter corner handicaps – as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.

1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.

Extra-Time Asian Handicap In-Play/Live
Normal In-Play/Live Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

Asian Total Cards
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
Card line of 4.5 – If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.
With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
Card line of 5.5, 6 – If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost.
Yellow card counts as 1, red card counts as 2. The second yellow card leading to the player’s dismissal is considered to be red, which means the player has one yellow card and one red card. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5 – If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
Corner line of 8, 8.5 – If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.

Asian Corners In-Play/Live
Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined

1st Half Asian Corners In-Play/Live
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.

Goal Line
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
Extra-Time Goals In-Play/Live
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
Goal Line 2
Goal line under 2
– Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
– Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2,2.5
Goal line under 2,2.5
– Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2,2.5
– Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2.5
Goal line under 2.5
– Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
– Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 2.5,3
Goal line under 2.5,
– Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.
Goal line over 2.5,3
– Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 3
Goal line under 3
– Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
– Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Goal Line In-Play/Live
For In-Play/Live bets all goals are considered regardless of whether they are scored before or after the bet is placed.

Tournament Betting

Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.

Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.

Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
For the FA Cup, goals count from the 1st round proper onwards.

Tournament Totals/Specials
Total Tournament Cards – The maximum number of cards per player per match is one yellow and one red. The second yellow card leading to the player’s dismissal is considered to be red, which means the player has one yellow card and one red card. Second yellows are ignored for settlement purposes. Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team – For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Tournament Penalties Missed/Converted – Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
Tournament Corners – Only corners taken in 90 minutes count.
Team To Go Unbeaten – Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.

Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.
Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).

Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).

UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

Club Goalscorer Match Bet
Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.

Furthest Progressing Team
Based on the round a team exits a competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.

Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

Antepost

Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
Player Scorer Specials – Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.

Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Season Handicap Winner
Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).

Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.

Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count – excluding playoff matches. Own goals do not count. Dead-heat rules apply.
Season Match Bets/Team Points Totals
If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void – win or lose.

Football Statistics

Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.

Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.

Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

Extra-Time Corners In-Play/Live
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.

Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

Alternative Corners
Settlement of Alternative Corners market is based on the total corner count at the end of the match.

Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/Live
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

Extra-Time Goal Line In-Play/Live
Normal In-Play/Live Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

Ten Minute Events In-Play/Live
Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken – not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.

Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.

Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Half Time Result/Both Teams To Score
Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Half Time Result/Total Goals
Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Divisional Goals
A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.

Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute – bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).

Number of Cards in Match
Yellow card counts as 1, red card counts as 2. The second yellow card leading to the player’s dismissal is considered to be red, which means the player has one yellow card and one red card. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

First Card Received / 1st Player Booked
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.

Time of First Card
Both yellow and red cards count for this market.

First Team Card/Next Card Betting
Only players on the pitch count. In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

Next Goal Method
Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal – If goal is declared as an own goal.
Header – Last touch of the scorer must be with the head.
Shot – All other goal-types not included above.
No Goal

Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.
Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.

Team to Score Last
Bets will be void if the match is abandoned.

Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed – if match does not go to penalty shootout all bets will be void.

Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) – if match does not go to penalty shootout all bets will be void.

Team Next Penalty
Predict whether the next team penalty will be scored or missed – if match does not go to penalty shootout or team does not take designated penalty all bets will be void.

Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout – if match does not go to penalty shootout all bets will